Coaching tips by Philip Kerr
Coaching Tip Number 41
Fitness Testing
Before the new season, think about the types of fitness tests you use for your
players. Remember, our games are 'multisprint'; therefore they call upon the
anaerobic energy system more than on the aerobic system.
Put simply, this means they are not filled with long runs lasting several
minutes; rather they are punctuated by runs of up to 20 seconds, short breaks
[walking etc] and quick bursts of less than 6 seconds duration.
However, before you dispense with the longer runs, remember that they do have a
role. The aerobic energy system [heart and lungs - using oxygen] is vital for
recovery between these short bursts on the pitch - so it must be well
developed.
The more developed and efficient the aerobic system is, the shorter a player's
recovery time will be between bouts of hard work on the pitch.
So, do not dismiss the longer runs pre-season. Make sure they are done on grass
[not on roads!], use a proper test to check fitness levels and tailor your
training to suit the results [i.e. what will you do with a player who scores
3000m+ in the Cooper Test as opposed to a player who scores 1900m?]
Now you can check the internet for the protocols associated with the Cooper
Test.
Coaching tip Number 40
Don't do drills, teach situations.
I picked this up from an Aussie Rules website - we can use it too.
Never underestimate the ability of young players to learn, especially if you as
the coach have been able to convince them why this is the best choice. Don't
just tell them that they must make a specific choice because you as coach said
so. Explain to them why it is best to make a certain choice. You as coach must
be able to back it up with evidence.
This doesn't imply that we complicate the game for young players. We set the
range of options relevant to their age and technique level. We can stimulate
and challenge young players especially those that have flaws in their technique
that often detract from their enjoyment in performance. Decision-making means
relating to team mates, that is one of the primary reasons why we play a team
sport like Gaelic Football.
Coaching tip Number 39
What can you add?
When a manager or coach has to leave players out of a team and resign them to a
spell on the bench, he often finds it difficult to explain why they haven't
made the team. Those players rarely find themselves in the mood to listen
anyway, for most believe they should start.
Come the time for a substitution, a coach calls for the sub to warm up; then he
generally gives a few instructions before the player takes the field.
Should the change be one that is tactical rather than as the result of injury,
the substitute might well be asked "What can you add to this team, that the
first-choice player could not?"
Such a question may not lend itself to an immediate answer, but it does focus
the new player and remind him that he must not simply replace someone, but must
work to retain his place by 'adding something to the team'.
Perhaps this little reminder will serve to motivate those who can't wait to get
off the bench and onto the field.
Coaching tip Number 38
SCORES AND TURNOVERS
Here's a game to focus players on working harder to turnover the ball during
play. It is particularly useful for coaches who are keen to improve forwards'
work rate when the opposition has the ball.
Play normal Gaelic rules. Set up a pitch to suit the number of players. Run a
line of fleximarkers across the halfway line.
To win one game in a mini-series [e.g. best of five] a team may either score
four times or turn the ball over twice inside the opposition half.
A 'turnover' is only awarded for an interception during play, a tackle that
wins possession or a block that leads to possession.
If a team manages to turn the ball over, play does not stop; rather it
continues until the next break in the game [e.g. score, wide, free, sideline]
So, a team that finds itself 3-0 down in scores and with 1 turnover earned, may
still win the game if one of its players forces one more turnover in the
opposition half of the pitch.
Such a situation will also highlight the need for defenders to make sure the
ball is not lost inside the defending half of the pitch.
If players respond by working a tight fist-passing game, they may find that
this leads to even more opportunities for the opposition to turn the ball over.
If they decide to simply kick the ball into the other half to avoid the
turnover, it invites another attack from the opposition team.
The right balance must be found between keeping possession and delivering a
telling pass into the other half for a teammate.
To those who complain that the scoring team is being unduly punished,
remember.the game is deliberately designed to force a higher work rate from
attackers when opposing defenders have the ball. Forwards are being given an
incentive to win the ball back.
Coaches are free to change the ratio of scores to turnovers [e.g. to win, a
team needs 3 scores or 2 turnovers].
Coaching tip Number 37
WIPEOUT Game
A game to try as part of a series:
Choose two teams [e.g. 7v7 up to 15v15], bib them and adapt the size of the
pitch to suit.
The game is normal Gaelic football with one twist. To win the game, a team must
score 3 times consecutively [without their scores being interrupted by an
opposition score]. Should the opposition score before 3 consecutive scores are
taken, any scores earned are wiped out and the opposition are now deemed to be
winning 1-0.
e.g. Team A scores a point and then a goal. They are now winning 2-0 in scores
taken. Team B scores a point. Team A's two scores are wiped out and Team B
leads 1-0.
The first team to reach score consecutive times wins the game and goes 1-0 up
in the series. Run the series to suit [e.g. series is over when one team wins
five games].
A modification of this involves delaying the 'wipeout' element until a certain
number of scores has been reached.
e.g. Teams play first to get five scores on the board, but 'wipeout' rules only
apply after 4 scores. So, both teams keep playing and scoring as normal until
one reaches four scores. Should this team manage a fifth without the opposition
scoring first, it wins the game. However, should the opposition score, the four
scores are wiped out.
Why bother play this game? It focuses players much more and leads to a higher
degree of intensity. Players are keener to defend, to find space, to shoot
sooner and to turn the ball over.
Coaching tip Number 36
THREE TO SCORE
One piece of Gaelic game analysis suggests that winning teams keep up an
average of at least one score for every three times they take possession of the
ball in the opposition half of the pitch. Anything less often spells defeat.
This game is designed to simulate such conditions and force players to work to
keep up the scoring rate.
Set up a pitch to suit numbers on each team, and then run a line of
fleximarkers along the halfway line.
Play with normal rules.
Point out that each team STARTS with a score of 3.
For each time that a team attacks [i.e. takes possession in the opposition
half] and does not score, 1 is taken off the starting score of 3.
The first team to have its score reduced to 0 loses that game [usually one of a
series of games set by the coach].
If a team scores before the 3 becomes 0, the rate is maintained and a new '3'
is awarded.
e.g.
Team A misses with its first shot and has its score reduced to '2'.
The next attack from Team A is turned over and the score is cut to '1'.
Team A now has one last chance to score.
Team A scores on the next attack. The team's score is set at '3' again and the
game goes on.
So, each time a team scores, the score is reset at '3'.
Try this game and see how it focuses players. At first you may find it leads to
a lot of tight fist passing as players attempt to keep possession. However,
they should learn quickly that such a method of play will allow the opposition
to regroup and spoil attacks more easily. Soon they'll find that a more direct
style of play [with quick support to front players] is best.
Coaching tip Number 35
SWITCH THE PLAY [GAME]
A game that only takes effect for one team when in the
opposition half [or for forwards in a backs v forwards situation].
Set out two lines of fleximarkers [not domes] running from the half-way line to
the end line. Both should be approx. 20m in from each touchline.
The lines create 3 channels [wide channels of 20m each and a centre channel of
35-40m on normal pitch].
The rules are simple. Should the attacking team have possession in any of the
two 'wide' channels, the player on the ball must switch play into the middle
channel rather than give a pass down the wing.
The game is designed to ensure that any attack does not end up in the corners
and that the main thrust is through the centre. This does not mean that players
should pack the centre channel. Players may move freely between channels to
create space, but the ball should be played from wide to centre as much as
possible.
Coaches should only inform the attacking team of the ploy so that defenders
have to work it out and counter it. Coaches must also convince players of the
need to make decoy runs into these wide channels in order to draw defenders out
of the scoring zone.
Coaching tip Number 34
Opportunities v Time
A top coach who guided his club team to an All-Ireland championship in the
early nineties, regularly switched or even substituted players during the early
stages of games. When asked why he didn't let players have more time to settle
before he acted, the coach answered: 'Time has little to do with it. I only
count opportunities, not time.'
His idea was simple yet brilliant. If a player had four chances to win the ball
and lost out on three, then he had to be changed before his confidence was
shattered altogether. It didn't matter if these opportunities came in the first
five minutes or over the period of one half of the game.
The same coach maintained that it was vital all players were aware of this
practice. They had to know that a switch was not a way to say 'You're not good
enough' , but a chance to remind them that 'this is not your day in that
spot...let's start again somewhere else'.
So, if you are a coach who prefers to make changes based on 'time', think about
looking for 'missed opportunities' instead. Remember to make sure your players
know and understand the idea and see if your tactical work on the line
improves.
Coaching tip Number 33
Hit the Crossbar!
If you coach our youngest gaels, those who play with a size 3 or size 4
football, you may have noticed that many tend to kick pass the ball anywhere
between ground level and 10 metres high. Coaches will always try to reduce the
number of low daisy-cutters or vertical bombs that these young players kick. We
all want to see the perfect kick that is played over 20-30m, reaches no more
than 3m at its highest point and can be caught by the receiver, either on the
full or after one bounce.
But how can a coach get through to players who can't quite
grasp the idea of 'head down, toe down' and can't execute or even begin to
imagine that perfect kick pass?
One way that clicks with some of them is the idea of 'hit
the crossbar'. Take aside a few players that are having difficulty and run a
short, fun competition from the 13m line. Each should try to hit the crossbar
of the main goals as many times as possible. Now remember, few will hit the bar
more than once, but most will eventually strike a ball or two that gets close.
When these players return to drill work or even games,
remind them that a good kick pass is like hitting the crossbar. The same
technique that they use in the competition will enable them to hit better kick
passes. All they have to do is be brave enough to try.
Coaching tip Number 32
Kick for Position
Here is a small-sided game to try. It is simple to set up, easy to run and with
one slight modification, it can help young players [or older ones] learn the
value of forwards playing deep and leaving space to run onto a pass from
midfield or defence.
Choose two teams [6 players in each].
Each team will have 1 goalkeeper, 2 backs, 1 midfielder and 2 forwards.
Set out a pitch area to suit age/skill level [e.g. U12s
might play on a pitch 60m x 30m whereas seniors might need an 80m x 45m one].
Use cones or poles for goals at either end.
The only scores that count are shots that beat the 'keeper when hit along or
close to the ground.
Divide the pitch into two halves, using a line of
fleximarkers.
During the game backs and forwards may not cross this line. Only midfielders
may cross [this helps them work on supporting runs].
Add one more rule before you start the game.
All passes across the line of markers must be PROPER KICK PASSES.
Coaches must insist that players do not simply work the
ball close to the line and tap a five metre kick across the line].
How does this help? Forwards will no longer hug the halfway
line waiting for backs to work the ball out and offer a short fist pass. Each
team has only two forwards. Running from deep allows the midfielder to get up
in support. The game also forces forwards to make lateral and diagonal runs,
watch the play closely and change pace to win the ball.
Without the line and the kicking rule, the players will
bunch, forwards will run away from the pass [like wide receivers in American
Football] and midfielders will not work as hard to support].
Try it, stick with it and rotate the positions to let
everyone experience playing different roles.
Coaching tip Number 31
The Lazy Ball
Into modern Gaelic football has come the scourge that is called the low ball.
Don't get me wrong, now. I'm not advocating a return to the sky-high balloon
kick that gives those at ground level ample opportunity to have a picnic before
the ball re-enters the atmosphere.
I'm complaining about the grubber-style pass along the ground that a player
uses to thread the ball through to a forward who has made a break towards him.
The player who bursts out like a train [with defender in tow] is given a pass
that is well-nigh impossible to gather cleanly. It may have been tucked neatly
under an opponent's block, but the receiver has to change pace, direction,
stance and even his mind to collect such a pass.
This type of pass comes originally from rugby, where it is used to slip the
ball between defenders for a team-mate to run onto and score - and there lies
the difference. The receiver in Rugby is moving with the ball player. Our
forward is coming to meet the pass.
Enough of the complaining - what about a solution?
I call this pass 'The Lazy Ball', because the kicker is doing the minimum to
evade his opponent and make space for a pass. Players must work hard on evasion
skills that throw an opponent off balance enough to be able to get a good pass
away to the runner.
If coaches made these demands and sought to cut out this lazy ball, we might
get more fluid attacks and fewer blasts on the whistle.
Watch for the lazy ball in the next game and think about changing it!
Coaching tip Number 30
Kicking the C or Kicking the J
A few years ago I met Dave Alred. Dave is Johnny Wilkinson's Kicking Coach. He
was running a coaching clinic in Limerick and a number of us got the
opportunity to try out some of his ideas. One of these was directed at 'free'
takers, be they from rugby or from Gaelic football.
He suggested that many players swing their kicking foot around in an arc after
they have stuck the ball; or at least they think they do it AFTER they have
kicked. In actual fact, the arc has started BEFORE the ball is struck and it
can cause problems with the direction and flight of the ball.
Imagine a left-footer who has this problem. He will trace the letter C in the
air with his foot. The bottom of the C is where the swing starts; the middle of
the C is where contact is made and the top of the C is where his foot ends up;
quite a definite arc.
Alred suggested that the best swing would trace the letter J in the air. Now
for a left-footer you must imagine the J to be back to front. The swing starts
at the hook of the J; contact is made as the J straightens and the foot ends up
at the top of the J. This gives the kick a correct follow-through.
I watched Dave Alred apply this theory with top Gaelic players from Munster and
Leinster. It had a significant impact on their technique.
So, if you're a 'free' taker...try kicking the J rather than the C.
Coaching tip Number 29
Tackling with your Feet!
A foul, I hear you say...and indeed a foot block or a sliding tackle or a foot
in when someone is lifting the ball is a foul.
But we're looking at how few players use their feet properly to get in position
for a successful tackle and dispossession.
You must have seen the player who makes ground to catch an opponent, only to
lean forward from the waist [while still running] to reach for the ball.
You must also have witnessed the player who stands flat-footed in front of an
oncoming opponent, only to be knocked off-balance at the first contact.
And finally...what about the player who rushes in to the tackle and is easily
rounded by a deft side-step or feint?
To remedy these situations a coach must look first at the footwork of the
players who tackle poorly. Run tackle drills of course, but ask players to
focus on staying balanced and flexible, to concentrate on good footwork to get
them in position to win the ball back. What takes a boxer into position to
throw a punch or to evade a punch...sharp footwork.
John Morrison talks of the four Ds in tackling.....DELAY [the player], DENY
[him space], DISPOSSESS [him of the ball] and DEVELOP [the next move]. To do
the first two, think FEET! They'll take you where you want to go.
Coaching tip Number 28
The Plight of the Two-Footed Jumper
It sounds like the title of a weird Hollywood movie, but it's just another
problem we have to address in coaching.
We've all seen them. The players who run to the point where the ball will drop
from the sky, get there a second early, stand with both feet on the ground and
jump straight up to make the catch.
Now let's get something clear. These players do catch the ball at times.
However, they generally jump about six inches off the ground instead of sixteen
inches and they they make a vertical leap rather than one that takes them along
a path to meet the ball in flight.
So...problem spotted..how can we fix it?
Here's one tried and tested way. If a player was faced with a leap across a
stream or river, he/she would never run to the edge of the bank, stop briefly
and take off two-footed. The jump is led by one leg, and the leap is not only
across but up, to gain extra distance.
Apply the same process to the high catch at midfield and you have the template.
Set up the river, using two lines of multimarkers. Decide on a realistic width
for the river [test the jump without the ball first].
Coach stands midstream and either holds the ball above head height [for younger
children] or lobs the ball [for older players]. As the players get used to the
exercise, the idea should be to widen the river and work on technique through
HEAD, HANDS and FEET positions.
Head - Watching the flight of the ball
Hands - Reach long with the arms, W shape with hands to catch
Feet - Plant one foot and drive the opposite knee up to give the lift [a
natural jumping action to cross a stream]. Land running with the ball.
And when players need reminding during games, tell them to 'JUMP THE RIVER'.
Coaching tip Number 27
Freeze Frame
What are you doing to improve your forwards' concentration and ability to
switch roles quickly and win the ball back when the ball is lost to the
opposition?
Here's one to try. Imagine the situation in a game where forwards have been in
possession and in attack mode. Each forward is looking for space and trying to
get away from defenders. Suddenly the ball is lost near the opposition goal and
their backs can counter. Why are these backs usually able to build reasonably
easily as they move out of defence? Answer - because the forwards find
themselves in no man's land, are slow to react and tend to watch the ball.
Choose one half of the pitch. Set out 6-8 multimarkers, as if they were
forwards in various attacking positions. Pair off defenders and attackers and
ask each pair to stand at a marker. Then tell the defenders to take three big
steps away from the multimarkers. Leave the forwards where they are. You now
have a FREEZE-FRAME situation, a moment captured in time.
Start the ball in the goalkeeper's arms. To begin the play, let the goalkeeper
throw the ball in the air and catch it. The game is now on.
Forwards must work out how best to close down defenders and win the ball back
before the backs work it out and over the halfway line. Forwards must learn to
switch from attacking mode to defending mode faster and faster until it becomes
instinct. In other words, these mini-game situations will only work if you, the
coach, are prepared to run twenty of them rather than just one or two. Players
can take up positions again in a few seconds and the exercise can be run again
and again. Practice makes permanent.
Coaching tip Number 26
He's fit...but not 'match fit'.
How many times have you heard someone say of a player.....He's fit, but he's
not match fit.?
What does it mean? How can we be sure that a player is match fit? What can we
do to get players match fit?
Match fitness can only come through playing games. Unfortunately, some have
taken this to mean that a player needs to wait for a competitive game against
another team before he can work on his match fitness. This is not true.
As I have said already, the only way to get match fit is to play games. If the
right game is played in training then the coach can not only bring a player up
to speed in terms of match fitness but can also set the limits for all players.
You see, match fitness is about how quickly a player can make a decision, how
well he can react to a situation, how aware he is of the play around him. It
has to be founded on physical fitness [particularly sharpness] but it is a
'brain' thing more than anything else.
When you hear people say that a player can't cope with the speed of the game,
it doesn't mean that he cannot run as fast as the other players. It means his
thinking, his reactions and his awareness are not as sharp as they should be.
So....what can coaches do?
The best games are based on the clock. Try playing a game, with normal rules
except for the condition which allows each player a maximum of 3 seconds on the
ball. Just count 1,2,3 when a player is in possession. This is better than
calling for one toe-tap and/or one bounce. The best way to play this is to use
one coach to referee and another to run the 3 second rule and blow only when
this is broken.
If players really respond, cut it to 2 seconds. You will really only be able to
do this after a number of weeks working on the former.
Another way to use the clock, is to decide on a certain number of seconds
during which a team may score. Imagine the keeper kicks the ball out and a
player gathers the ball at midfield. The coach/referee calls out a
countdown......10, 9, 8 ,7 etc. The team must shoot for a score before 0 is
reached. If the opposition wins the ball, the coach decides on the number from
which to start the countdown [e.g. the opposition wins the ball only 45m from
the goal. The coach needs to speed up their play, so he begins the countdown
from 5.]
There are many modifications to such games...all based on working towards match
fitness at speeds where opponents cannot hope to compete.
Coaching Tip Number 25
Corners Don't Count
For all those players who win the ball in the midfield area and look up before
delivering a telling pass, I have a message....corners don't count and crosses
don't work! Next time you see that forward scurrying towards the corner of the
pitch, screaming at the top of his voice for a pass, ignore him.
Let him run...the team may need his run to take a man away
and open up the opposition defence...but the team certainly doesn't need the
ball to follow him. Should the passer give the ball into the corner, it usually
takes at least two passes to get it out of there and into a scoring position.
The time taken allows opponents to filter back and defend en masse.
Sometimes the player in the corner is bottled up and tries
to manufacture a cross [ get to the by-line and cross it!] which stuns everyone
in the square, ends up missing them all and rolls harmlessly over the far
touchline. The most successful attacks are still those where the ball is worked
into the area between the stop-nets as quickly and accurately as possible. Play
it wide, of course, but switch it back inside before the 20m line to increase
your team's chances of scoring.
How do you work this into your drills and games at
training? - let me know!
Coaching Tip Number 24
Off the Laces Please!
Whatever age group you coach, whatever standard your players have reached, I'll
guess that you've seen many of them bear down on goal, reach 20m out and still
screw the ball wide.
Let them practise at a coaching session and, odds are, many
will continue to kick the ball wide from this position.
Shooting technique is vital for increasing a player's scoring average. The
answer to this particular problem is quite simple - but it isn't stylish, so
players don't like it.
Players love to get into this '20m from goal' position and do one of two things
- play it off the instep [a la soccer free kick] or strike across the ball with
the outside of the boot. Both look good, both make the ball swerve, both will
get scores, but neither will ever beat "TOE DOWN, HEAD DOWN - OFF THE LACES!"
To practise this technique set out three or four lines of
fleximarkers that bear down on goal from different angles. Each line should be
10-15m long and finish approx. 20m from goal, pointing right at the centre spot
on the bar.
Ask a player to run tight to a line and shoot "toe down, head down - off the
laces" when he/she reaches the end. Make no mistake - if you start this with
seniors, it will take them ages to change - but they can do, if they really
want to. Start with U8s and U10s and you'll really reap the benefits.
Good Luck!
Coaching Tip Number 23
'Work to Rest' Ratios...a Vital Balance
The third batch of Level 2 coaches from across Ulster have just completed their
course. Among the many things discussed was the danger of burnout for certain
players. These players are often the better ones and, as a result, they are
pulled every way by club, county and school demands. What goes unnoticed is the
amount of work demanded of these players.
Take the case of a 17 year-old who plays McRory, County Minor, Club Minor and
Club Senior football. Which of his four coaches will be the first to contact
the others to plan a common approach to training? Which coach will recognise
that the player's health is at risk if he must play a full part in all
training?
I suggest that all four will acknowledge the risk but few will be prepared to
do anything about it!
The same experienced coaches are, no doubt, fully aware of the importance of
WORK:REST RATIOS when running a coaching session. These same coaches know that
if they work on stamina, they usually afford players a ratio of 1:1 [e.g. work
for a minute, rest for a minute] to allow for proper recovery. Similarly, they
know that if they work on speed, the ratio has to change to as much as 1:5
[e.g. work for 5 seconds, rest for 25 seconds].
So, how about planning for recovery in the 'bigger picture'? It's time coaches
got together to find out what demands are being made of the top young players,
made decisions for the players' good and reaped the benefits as a result.
Coaching Tip Number 22
Think how you mark!
Teaching your players to think about how a direct opponent plays the game is a
worthwhile thing to do, but a difficult one to practise. Here's one approach
that helps players get used to reading other players. Who knows what advantages
it may bring in a competitive match.
Pick two teams for a practice game during training. Before the throw-in, call
aside one or two players who have been matched against good opponents. Ask each
player to work out some things about how his/her opponent likes to play the
game.
Ask the players to focus only on one or two aspects:
e.g.
Does your opponent usually fist pass or kick pass the ball?
Does your opponent kick with his/her left foot, right foot or both feet?
Does your opponent usually pass the ball immediately, take a bounce or toe-tap
before deciding or does he/she usually run with it?
As the game develops make a note of what your own answers are to these
questions. Stop the game after 10 minutes and call both players over to check
their answers. See if they match yours.
Now ask them to concentrate on one aspect of the opponent's game and do
something to counter it.
Make no mistake, this is a long-term coaching strategy. Players will find it
tough, but it will make them better footballers.
Coaching Tip Number 21
Working on Width
If a squad of U10s made up of players from Primary 4, 5, 6 and 7 can master the
principle of play that is 'width', then there's hope for Gaelic Football.
To introduce any principle of play you may have to create a false situation on
the pitch - one which the purists [or is it the dinosaurs?] will trash as soon
as they hear of it.
Next time you pace up and down the sideline, calling for players to stay wide,
think about the next coaching session when you'll force the issue with the use
of a couple of lines of multimarkers [fleximarkers].
Before a practice game, run two lines of markers along the length of the pitch,
each line creating a five metre wide zone between it and the sideline. Pick
your teams [Greens and Reds] and take one player from each to act as a 'LINK
PLAYER' running inside these zones. The green player works in one zone, the red
player works in the other.
The rules of the game are simple. Play a normal match, but insist on the
following: if a team takes possession of the ball it must use its link player
at least once during the move towards the opposition goal. At no stage may the
link player be tackled and at no stage may he move outside his/her zone.
The Link Player may only move to receive a pass and play the ball within the
count of '3' back into the game proper. This offers a great opportunity to
practise diagonal passing and support running.
It also shows players the value of width and allows them to practise it without
direct opposition, until the notion of how to play 'link' beds in.
Good luck!
Coaching Tip Number 20
Attack and Break!
A simple message for all coaches this week -
Make sure you work regularly to get your players to attack the ball when going
for it and to break the tackle when moving forward with the ball.
To let players away with waiting for a nice bounce, stopping when faced by an
opponent or trying to kick through them will only lead to a generation of
average footballers in our county - don't let it happen...always work to make
them the best we can!
Coaching Tip Number 19
Pay the Price
What about a game to allow defenders to work on tackling without fouling? What
if the same game gave forwards the incentive to get closer to goal and even
draw 'frees' from the opposition?
Let's say you have 21 players; set your pitch from the far '45 to one set of
goals [i.e. approx. 75m in length]. In front of the goals create a large
semi-circle of multimarkers. This must start on the end line, 20m from the left
post, arc out to 30m in front of goal and then arc in to finish 20m from the
right post on the end line.
Play 11v10 with one team made up primarily of attackers and the other of
defenders. The goalkeeper plays for the defenders. Start each play with a
kickout. Let the forwards attack the goal when in possession. Only points
count.
Should they shoot and score from outside the semi-circle, they are awarded 1
point. A score from inside the zone earns 2 points. A 'free' scored from inside
the zone earns 3 points.
Defenders must work to keep the scores to a minimum, so they must make sure
they do not commit fouls inside the zone and that they mark tightly enough to
keep down the number of 2 point scores. Defenders can earn scores for
themselves, by winning the ball and working it up the pitch to cross the far
45m line while still in possession. The coach can determine how many points
should be given.
Try it...show defenders that if they are too rash and lack organisation they
will pay the price!
Coaching Tip Number 18
T.I.P.S.
This is a method of spotting potential future stars for professional soccer. It
is used by scouts and those who wish to sign the young players who may make it
big. So what has it to do with Gaelic Games? We can use it to encourage players
to change.
T stands for TECHNIQUE....I stands for INTELLIGENCE.....P stands for
PERSONALITY.....and S stands for SPEED.
Three of these always seemed sensible and were easily understood. Scouts looked
for players who had good technical skills, made quick and proper decisions on
the pitch and were fast, both in reaction and speed over the ground.
But what exactly did personality mean? Did they reject players who were sullen
or quiet or dull or loud or volatile? No! It seems they determine personality
as a 'willingness to learn from mistakes and an openness to new ideas'.
So, if you know of any player who simply wants to play his own game and has no
'personality', tell him to find one quickly - his future in Gaelic Games
depends on it!
Coaching Tip Number 17
A Moving Pivot
How many of us set up drills and exercises that involve a pivotal player? This
is the person who, in a line drill, stands in the middle, receives a kick pass
from a player, feeds it back as the same player runs by and then turns to wait
for the next pass from the opposite end.
Acting as a pivot does mirror the game, but only if the pivotal player builds
movement into his/her role. There is little or no point in standing still at
any stage when playing this part. To let players do so, will only lead to them
copying it in a match. A pivot should always keep on the move, mimicking the
movement from a match when he/she is jogging or walking about, while being
marked by an opponent.
The pivot should do this as he/she weighs up the situation and decides when to
change pace and move to receive the pass and return it. In a game there will be
a brief window when this is possible, so in a drill it must be the same.
To sum up - never leave a standing pivot to dig a hole in the one spot on a
pitch. Keep that player on the move, even when the ball is not being passed.
Then build in a change of pace for the pass. Try it in your next session. The
game demands it and so should you!
Coaching Tip Number 16
Kick It - Run It
Last year I took part in a coaching course in Cavan. I ran this game with U-12s
and U-14s. The key to it is really to let the players experience the problems
and work out the solutions for themselves. If you decide to use the game, do
not be tempted to give players the answers. If they think it through
themselves, they'll learn to use their ideas in a game proper.
Create a mini-pitch [approx. 40m x 25m]. At one end only, set up goals using
cones or posts.
Choose two teams of four players each. Start one team in a
line across an end-line. Give the ball to the other team and start them from
the end-line that has the set of goals, but with only three of their players
lined across it. The fourth player does goals to allow a 3 v 4 situation to
develop outfield.
On the whistle, one of the three kicks the ball high and long towards the
opposing team of four. Both teams advance quickly to meet each other. The team
of four should now be in possession of the ball.
The four must work the ball past the three to get in a shot for goal. A score
is only awarded if the ball is kicked low into the goal [on or close to the
ground]. Should the three win the ball back, they simply work it out to the far
end-line.
After each play, the teams switch roles, rotate goalkeepers and start again.
Not much to it! So it seems. Quite a boring game then!
Not so! What happens is that the team of three will win the ball back and score
more often than the team of four. This is not due to any slick move on the part
of the three, but on poor use of players by the team of four.
You, as the coach should let these situations develop for a while, before
taking the four aside and suggesting that they come up with a better decision
re. how they use the extra player. In no time at all, the game will switch in
favour of the four. Remember...let them make the decision...and let them think
of new ones each time so that the opponents cannot counter.
With regard to contour-moves, you may also find that the three will sort out
some defensive ploys themselves. So much the better. Everybody develops,
everybody wins and you get a taste of what players can do for themselves [with
a little coach input, of course]. Good luck.